Announcing Seven Worlds, a science-fiction RPG unlike any you've ever seen!

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign, coming soon for Savage Worlds!

Seven Worlds is an epic Science-Fiction role-playing campaign and setting for the Savage Worlds rules system. In the year 2217 humanity's greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

You have never seen a Science-Fiction setting like Seven Worlds!

Seven Worlds Setting Guide

Do we need yet another science-fiction setting and campaign? There already are plenty of amazing science-fiction settings for our favorite role-playing game system, plus a great Science-Fiction Companion (which Seven Worlds does not need in order to play). And yet you probably have never seen a setting like Seven Worlds. Over several posts in the next few weeks I'm going to introduce you to the many, many exciting things in this setting, but here's a few for you to get started:

  • The Campaign is Epic! The core of Seven Worlds is its awesome, world-shattering campaign (you can ignore it and use the setting by itself if you like). The setting was designed around the story, rather than the story around the setting, making for a rich environment where everything fits together. Inspired by such grand episodic RPG campaigns as the original Dragonlance saga, several Paizo Adventure Paths, and classic science fiction books like The Expanse series and TV series like Battlestar Galactica and Babylon 5, this is a story arc the players will never forget! (for more information on the campaign, check this Designer Diary).

  • The Science is Real! From star systems to technology and science, Seven Worlds is one of the most realistic SF settings this side of the classic 2300AD role-playing game, with a few concessions made when necessary to keep things fun (Psionics and FTL, for example). Plus, the Seven Worlds Setting Guide includes dozens of sidebars that explain off-the-wall scientific concepts and facts in plain language. If you ever wanted to know what space smells like, or why the Space Shuttle kept its cargo bay doors open while in orbit, then this is the book for you!

  • The Starmap is 3-D! If real space is three-dimensional, how come we only role-play with 2-D, printed-on-a-page space maps? Not anymore! Seven Worlds comes with a digital 3-D map of known space in the year 2217, viewable on most compatible computers and tablets. Based on actual, real star positions and locations, and intimately tied to the plot of the campaign, the Seven Worlds 3-D starmap allows GMs and players to navigate the starmap to the setting in 3D and feel they truly are adventuring in space. Of course, the game also includes 2-D starmaps for those times when cracking open the laptop is overkill.

  • The Space Battles are Unique! Where would a realistic science-fiction game be without unique and innovative space combat rules? Seven Worlds contains extensive rules for scientifically-sound space combat. This is no WWII-dogfight-in-space (you know what movie we are thinking of)! From lasers to particle beams, from cloud projectiles to point defenses, from inertia movement to heat accumulation and radiation, live the challenging experience of combat in space!

Seven Worlds Campaign Book

And you haven't yet heard about new rules for Assistants (23rd century Siri- or Cortana- like software personalities), planetary atmospheres and environments, and much, much more!

(by the way, did you notice the four characters on the cover of the Setting Guide above? Their names are Maricelle, Duarthe, Seela and Derrick, and they will be an awesome introduction to the universe of Seven Worlds!)

Join us for the launch!

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