Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign, now available for Savage Worlds!
Seven Worlds is an epic Science-Fiction role-playing campaign and setting for the Savage Worlds rules system. In the year 2217 humanity's greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!
This is what early reviewers have been saying about the game:
- “This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.” – Halfway Station
- "A wealth of sci-fi that seems much more plausible than most sci-fi" -- Roleplayer's Chronicle
- "The Space combat system is diamond-hard… top-notch work!" - Atomic Rockets
- "[The Seven Worlds Campaign] would make a pretty good TV series" -- Halfway Station
- "Together we have already visited the iconic Traveller, the oriental Coriolis, the far-reaching Mindjammer, the ideology-based FAITH, as well as the commercially super successful newest iteration of Star Trek, and all this without going into crossovers like the gonzo Mutant Chronicles 3rd Edition or RPGs that started as miniature games like Infinity... When it comes to basing itself on science, Seven Worlds buries them all." -- RPG.net
Seven Worlds has also received the Atomic Rockets Seal of Approval for Scientific Accuracy. This award, given to products that have shown strong adherence to science, fills us with pride and shows we're serious about science!
What makes Seven Worlds special?
What makes Seven Worlds special? Do we need yet another science-fiction setting and campaign for Savage Worlds? We believe there IS a niche for a new, unique setting, and here are some reasons why:
The Campaign is Epic!
The core of Seven Worlds is its awesome, world-shattering campaign (you can ignore it and use the setting by itself if you like). The setting was designed around the story, rather than the story around the setting, making for a rich environment where everything fits together. Inspired by such grand episodic RPG campaigns as the original Dragonlance saga, several Paizo Adventure Paths, and classic science fiction books like The Expanse series and TV series like Battlestar Galactica and Babylon 5, this is a story arc the players will never forget!
The campaign will be available as seven PDF-only modules and (after the modules have been released) as a single-volume 253-page Campaign Book (You can buy the Seven Worlds Campaign Subscription today to get it!). For more information on the campaign, check this Designer Diary.
If you want to use the setting as a sandbox and ignore the campaign, you can do that as well! Check out the bios and character sheets for the sample characters Maricelle, Duarthe, Derrick and Seela to see how deep the setting is!
The Science is Real!
From star systems to technology and science, Seven Worlds is one of the most realistic SF settings this side of the classic 2300AD role-playing game, with a few concessions made when necessary to keep things fun (Psionics and FTL, for example). Plus, the Seven Worlds Setting Guide includes dozens of sidebars that explain off-the-wall scientific concepts and facts in plain language. If you ever wanted to know what space smells like, or why the Space Shuttle kept its cargo bay doors open while in orbit, then this is the book for you! Check this Designer Diary for more!
Here's an example of the many scientific sidebars in the Seven Worlds Setting Guide:
The Starmap is 3-D!
If real space is three-dimensional, how come we only role-play with 2-D, printed-on-a-page space maps? Not anymore! Seven Worlds comes with a digital 3-D map of known space in the year 2217, viewable on most compatible computers and tablets. Based on actual, real star positions and locations, and intimately tied to the plot of the campaign, the Seven Worlds 3-D starmap allows GMs and players to navigate the starmap to the setting in 3D and feel they truly are adventuring in space. Of course, the game also includes 2-D starmaps for those times when cracking open the laptop is overkill. For more information on 3-D Starmaps and why they change the gaming experience, check out this Designer Diary.
The Space Battles are Unique!
Where would a realistic science-fiction game be without unique and innovative space combat rules? Seven Worlds contains extensive rules for scientifically-sound space combat. This is no WWII-dogfight-in-space (you know what movie we are thinking of)! From lasers to particle beams, from cloud projectiles to point defenses, from inertia movement to heat accumulation and radiation, live the challenging experience of combat in space!
And you haven't yet heard about new rules for Assistants (23rd century Siri- or Cortana- like software personalities), planetary atmospheres and environments, and much, much more!
But don't take our word for it. Download the FREE Seven Worlds Test Drive PDF and see for yourself!
Jump to the Seven Worlds universe today!
The main Seven Worlds products are ready and available for you today! Visit our DriveThruRPG and RPGNow store at http://store.SevenWorldsRPG.com to purchase the Setting Guide, the Campaign Book subscription, and many accessories such as battle maps, a GM screen, and more!